When Okami came out at the end of the previous generation, it was a long game by relative standards. Zelda’s influence over Okami permeates the structure of the game in more ways than one.
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We really have the impression of being in a Japan of yesteryear. No, it’s not edgy like Resident Evil (older ones, at least) or creepy and claustrophobic like Metroid Prime. Ancient Japanese culture and mythology run deep into the Okami experience, and wherever you go in the game, whatever you do, the engaging atmosphere will always be at the forefront. The best and most memorable aspect of Okami, however, has to be the way the game is dripping with atmosphere. If you have a PlayStation Move controller it will definitely be a better experience, but playing with a Dualshock is also extremely fun, and the controls are precise and responsive. Create a bridge to cross a valley, draw the sun in the sky to change the time of day, create a rope to climb a tree – the possibilities are endless, and using the brush is always a lot of fun.Įven using the brush during combat is fun, and seeing it cut your enemies in half will never get old. The game offers you a lot of puzzles and obstacles, and the answer is always in the brush, but discovering it is a very interesting ordeal. Using the brain brush makes Okami a lot of fun. No, you’re just a wolf with special powers.Īnd what powers they are. You are not Kratos, tearing people to pieces. You are not Zeus from Age of Mythology, blasting settlements with lightning bolts. You’re just a wolf with a brush (that wasn’t my intention to make it look ridiculous). Gameplay is another area where Okami takes a route that games generally don’t work. From night skies and flowing rivers to dense forests and populated rural settlements, Okami’s visuals are sure to wow you. Okami’s visuals are so remarkable because of their difference, their artistry.
#MOH WARFIGHTER GUNS FULL#
Because with Okami’s visuals, the strength doesn’t lie in textures, frame rate, or drawing distances (although those things are at full strength here). Sure, they’ve been remastered to look better with Full HD support, but frankly, Okami is the kind of game that doesn’t require remastered graphics. Even if you played them six years ago, you will still be shocked by their beauty. What is most striking about Okami when you play it are the visuals. Its mechanics don’t look old, and it’s a surprise the game has aged as well as it has. It doesn’t matter if it’s a game that’s actually six years old, it’s worth a lifetime in the video game industry. In an era when the market is dominated by the bombastic Assassin’s Creeds and Call of Duty, Okami reminds you which games are truly an immersive and enjoyable experience for humans. It was a rare thing to make a game so low-key and quiet yet so good, and six years later that sense of scarcity resonates more than ever.
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To be fair, Okami hasn’t even changed the way games are played. It didn’t break any sales records, it didn’t have an addicting competitive online mode, and mainstream gamers didn’t recommend it to their classmates. So far my experience is that there's a ton of lag although I might not see it.When Okami first came out six years ago, he wasn’t played by millions of people. I'm just a numbers person and want to make a more informed decision based on combination of stats and my experience. And yes, I have been trying out new guns as they unlock. I'm not horrible at FPS games (typically 1.2 to 2.1 kdrs in Halo, CoD, BF, Homefront, first MoH, etc.) so it's not that.Īll I can think of is I'm using the wrong gun and/or it's lag due to horrible programming (cuz it sure ain't my connection).
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It should at most happen 10% of the time. I flank them and the scenario I described above happens 75% of the time. I know it's not my playstyle cuz I frequently am in the right place. Is it my gun? I switch to gun X when I see myself getting killed constantly by it, but yet I still do horribly. I shoot someone from behind 10 feet away, he turns and shoots, I hear two hitmarkers on me, then I die and he's at 68% health. I want to look at stats to verify that I'm getting killed legitimately and that it isn't due to lag. First of all, you're supposed to stand with your back-neck-head straight when you're shooting a bow, not with your head bent forward like that.